ARIZONA STATE
CHEER/POM TOURNAMENT 

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ALL STAR GUIDELINES

Guidelines for All Stars

The following guidelines were developed with the needs of All Star Teams in mind.  They were compiled by suggestions made by All Star Coaches.  We regret that we are not able to meet the needs of the different All Star teams throughout the State of Arizona – this indeed would be impossible.  We sincerely hope the following guidelines will assist each All Star team in having the best possible experience at State 2010.

 

  1. Show Cheer Division:  The cheer portion of Show Cheer is optional for All Star teams.  The entire performance may consist of music.
  2. All Star teams may use a member for more than one team so long as it’s not in the same division – as long as the member meets the age requirements of that team. 
  3. Day of competition:  Coaches, once you register your teams, one or more coach MUST stay at the participant entrance until every member of your team has entered.  Parents of your young members are extremely nervous to just drop their daughter at the door without an adult they recognize.  Please help us to ease this very confusing time!!
  4. The Registration doors will only be open during the times listed.  Please make travel and meeting times accordingly.  In order for our competition to run on time we will enforce this rule!
  5. The Head Coach will receive a complimentary pass.  If you will need extra coaches’ passes, please be sure to mark that on your registration form so we can make “Coaches Badges” for them.  Each extra pass is $10.00.  Remember:  ONLY 4 coaches will be allowed on the competition floor!  Passes will NOT be sold on the day of the tournament.
  6. Please be aware of what your teams are doing at all times.  We recognize that one coach might be in charge of several teams and in the warm up area for a long period of time.  Please assign another coach or parent to watch these other teams so they are not unsupervised and they are sitting in the appropriate sections!
  7. USASF safety rules for 2009-2010 will be followed and strictly enforced. 
  8. A spring floor will be provided on the Competition floor only.  The warm up area will consist of foam mats to warm up tumbling and as a run through of routines along with a tumble track to warm up tumbling.
  9. Divisions have been broken down as follows.  Please be aware of the Level requirements/age limits.

 

Cheer:

            Mini                  8 yrs and Younger                     Levels  1,2 3

            Youth               11 yrs and Younger                   Levels  1,2,3

            Junior               14 yrs and Younger                   Levels  2 3,4,5

            Senior               18 yrs and Younger                   Levels  3,4

            Senior Coed      18 yrs and Younger                   Levels 3,4

            Int.Open            14 yrs and Older                        Level 5

            Int. Open Coed  14 yrs and Older                        Level 5

            Open Coed       17yrs and Older                         Level 6

 

All Star/Dance Teams:

            Tiny Dance                    5 yrs and Younger

            Mini Dance                    8 yrs and Younger

            Youth Dance                 11 yrs and Younger

            Junior Dance                 14 yrs and Younger

            Senior Dance                10 to 18 yrs

            Mini Jazz                       8 yrs and Younger

            Youth Jazz                    11 yrs and Younger

            Junior Jazz                    14 yrs and Younger

            Senior Jazz                   10 to 18 yrs

            Mini Hip Hop                 8 yrs and Younger

            Youth Hip Hop              11 yrs and Younger

            Junior Hip Hop              14 yrs and Younger

            Senior Hip Hop             10 to 18 yrs

All Star Scoring Descriptions

 

Maximum difficulty will be determined by the performing teams USASF Level.  Execution will be worth an additional one-point value.


Execution/Technique will be evaluated on the following criteria: synchronization, form, technique, body position, flexibility, and skill completion. Any bobbles (balance checks, shaky stunts, etc) will be considered when awarding the Execution score and will not be considered by the Head Judge as a deduction.  The Head Judge will be counting visible deductions for stunt falls, hands or knees down on tumbling, major falls in pyramid and other obvious routine errors.

 

Jumps difficulty will be evaluated based on the following criteria:  variety, difficulty, incorporation, use of approaches, and quantity.  Jumps execution will be based on the following criteria:  chest placement, flexibility, form and landing.  Basic Jumps – Spread Eagle, Double Hook, Tuck and Stag.  Advanced Jumps: - Herkie, Side Hurdler, Toe Touch, Front Hurdler, Pike and Double Nine.  Combinations – Connecting jumps with a prep or whip in between.  Standing Tumbling difficulty will be reflected in the standing tumbling score and will not be evaluated in the jump category.

Motions will be evaluated on placement, sharpness, precision, angles and overall cleanliness throughout the entire routine (in stunts and on the floor).

 

Dance difficulty will be evaluated on the following three areas of criteria, Little to no transitions and level changed will score in the low portion of the range. Minimal transitions and level changes to include variety of movement, footwork and floor work along with average energy and entertainment value will score in the middle portion of the range. Multiple transitions and level changes to include variety of movement, footwork, floor work along with high energy and entertainment value will score on the high end of the range.

Formation/Transition difficulty will be evaluated on the following criteria:  creativity, flow, visual effect, ease of movement, pace, spacing and seamless patterns.

Overall Performance:

Skills will reward teams for using unique load ins, dismounts and transitions in the building and tumbling portions of the routine.  This will have a maximum value of 5 points.

Creativity will reward teams for using creative and innovative choreography throughout the routine.  It will also include showmanship, energy levels, excitement, crowd appeal, uniformity, genuine enthusiasm and athletic sportsmanship.  This will have a maximum value of 5 points.

Exceptions:

Level 4.2 teams will follow the Level 4 range for building skills (Stunts, Pyramids and Tosses).  Overall Routine (Motions, Dance and Formations/Transitions) and the Jumps category.  All Tumbling Skills (Standing Tumbling and Running Tumbling) will follow the Level 2 Range. 

Level 6 Skills will be scored in the 9-10 range for Building Skills (Stunts, Pyramids and Tosses).

 

Definitions and Examples of Advanced and Elite Skills

Advanced Stunting Skills include (but are not limited to):

Extended One Leg Stunts

Minor Releases that land at prep level or below

Minor Tick Tock variations

Inverted transitions to Prep Level and below

Walking stunts/Turning stunts

½ or Single Twisting Transitions

Power Presses

 

Elite Stunting Skills include (but are not limited to):

Full Up to Extended Position

Major Releases that land in an Extended Position

Major Tick Tock variations

Inverted Transitions to an extended position

1 ½ - 2 Twisting Transitions

Toss Extended stunts

 

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