ARIZONA STATE
CHEER/POM TOURNAMENT
ALL STAR GUIDELINES
Guidelines for All Stars
The following guidelines were developed with the needs of All Star Teams in mind. They were compiled by suggestions made by All Star Coaches. We regret that we are not able to meet the needs of the different All Star teams throughout the State of
Cheer:
Mini 8 yrs and Younger Levels 1,2 3
Youth 11 yrs and Younger Levels 1,2,3
Junior 14 yrs and Younger Levels 2 3,4,5
Senior 18 yrs and Younger Levels 3,4
Senior Coed 18 yrs and Younger Levels 3,4
Int.Open 14 yrs and Older Level 5
Int. Open Coed 14 yrs and Older Level 5
Open Coed 17yrs and Older Level 6
All Star/Dance Teams:
Tiny Dance 5 yrs and Younger
Mini Dance 8 yrs and Younger
Youth Dance 11 yrs and Younger
Junior Dance 14 yrs and Younger
Senior Dance 10 to 18 yrs
Mini Jazz 8 yrs and Younger
Youth Jazz 11 yrs and Younger
Junior Jazz 14 yrs and Younger
Senior Jazz 10 to 18 yrs
Mini Hip Hop 8 yrs and Younger
Youth Hip Hop 11 yrs and Younger
Junior Hip Hop 14 yrs and Younger
Senior Hip Hop 10 to 18 yrs All Star Scoring Descriptions Maximum difficulty will be determined by the performing teams USASF Level. Execution will be worth an additional one-point value. Jumps difficulty will be evaluated based on the following criteria: variety, difficulty, incorporation, use of approaches, and quantity. Jumps execution will be based on the following criteria: chest placement, flexibility, form and landing. Basic Jumps – Spread Eagle, Double Hook, Tuck and Stag. Advanced Jumps: - Herkie, Side Hurdler, Toe Touch, Front Hurdler, Pike and Double Nine. Combinations – Connecting jumps with a prep or whip in between. Standing Tumbling difficulty will be reflected in the standing tumbling score and will not be evaluated in the jump category. Motions will be evaluated on placement, sharpness, precision, angles and overall cleanliness throughout the entire routine (in stunts and on the floor). Dance difficulty will be evaluated on the following three areas of criteria, Little to no transitions and level changed will score in the low portion of the range. Minimal transitions and level changes to include variety of movement, footwork and floor work along with average energy and entertainment value will score in the middle portion of the range. Multiple transitions and level changes to include variety of movement, footwork, floor work along with high energy and entertainment value will score on the high end of the range. Formation/Transition difficulty will be evaluated on the following criteria: creativity, flow, visual effect, ease of movement, pace, spacing and seamless patterns. Skills will reward teams for using unique load ins, dismounts and transitions in the building and tumbling portions of the routine. This will have a maximum value of 5 points. Creativity will reward teams for using creative and innovative choreography throughout the routine. It will also include showmanship, energy levels, excitement, crowd appeal, uniformity, genuine enthusiasm and athletic sportsmanship. This will have a maximum value of 5 points. Level 4.2 teams will follow the Level 4 range for building skills (Stunts, Pyramids and Tosses). Overall Routine (Motions, Dance and Formations/Transitions) and the Jumps category. All Tumbling Skills (Standing Tumbling and Running Tumbling) will follow the Level 2 Range. Level 6 Skills will be scored in the 9-10 range for Building Skills (Stunts, Pyramids and Tosses). Advanced Stunting Skills include (but are not limited to): Extended One Leg Stunts Minor Releases that land at prep level or below Minor Tick Tock variations Inverted transitions to Prep Level and below Walking stunts/Turning stunts ½ or Single Twisting Transitions Power Presses Full Up to Extended Position Major Releases that land in an Extended Position Major Tick Tock variations Inverted Transitions to an extended position 1 ½ - 2 Twisting Transitions Toss Extended stunts
Execution/Technique will be evaluated on the following criteria: synchronization, form, technique, body position, flexibility, and skill completion. Any bobbles (balance checks, shaky stunts, etc) will be considered when awarding the Execution score and will not be considered by the Head Judge as a deduction. The Head Judge will be counting visible deductions for stunt falls, hands or knees down on tumbling, major falls in pyramid and other obvious routine errors.Overall Performance:
Exceptions:
Definitions and Examples of Advanced and Elite Skills
Elite Stunting Skills include (but are not limited to):